Spell Slots for Multiclassing: D&D 2026 Rules Tips
In Dungeons & Dragons 2026 edition, multiclassing spell slots follow a unified table based on total caster levels. This article explains calculations, examples, and optimization tips for hybrid characters like Paladin/Sorcerer or Druid/Wizard.
Understanding the multiclass spell slot table prevents errors, ensuring balanced power. Whether homebrew or official campaigns, master these rules for powerful builds.
Multiclass Spell Slot Table Overview
The table adds caster levels: Full casters (Bard, Cleric) =1/level; Half (Paladin, Ranger)=1/2; Third (Eldritch Knight)=1/3. Total determines slots.
- Full: 1 per level
- Half: 1/2 per level
- Third: 1/3 per level
Calculation Examples
Level 5 Wizard + Level 3 Paladin: 5 + 1.5 = 6.5 → 7th level slots. Access spells from both classes up to proficiency.
- Sorcerer 4/Druid 3: 7 levels
- Warlock doesn't multiclass slots
Optimization Tips for Builds
Pair full casters for max slots. Use Pact Magic separately. Dip for features without heavy slot loss.
- Avoid triple multiclass
- Track with apps
- Plan spell levels
Common Mistakes to Avoid
Don't add class levels directly. Warlock slots are unique. Recalculate on level-up.
- Forgetting fractions
- Warlock confusion
- Pact slot mix-up